I made borders for existing ones and tweaked stuff around. Location: X 1600.00px x Y 1290. This is a portable pack of various handheld shaders. Size: W 1116px x H 1940px Bicubic Sharper Everything will match perfectly pixel-for-pixel. I can't figure out the exact drop shadow and reflection so just copy the viewable area as I said. The NEWER Borders are inside the Game Specific Folder, and include many truly exceptionally fun ones to utilize with Games on the Mini These will be Updated in. Since the images are now exact (aside from the original artist's work in the viewable area), you can just replace the viewable area with the one from the repo. Tatsuya79 13 January 2023 21:45 1 This is a portable pack of various handheld shaders. Size: W 1035px x H 1759px Bicubic Sharper It is not a paint bucket fill on the device layer. Game Boy Pocketīottom layer is a black background. Hopefully these images upload without resizing or anything. Rename the images for use in the repo as you guys see fit of course. This will help others and myself add other colors by the artist, which I will upload following this post. I have the EXACT settings required to replicate the existing border images, so everything is ENTIRELY consistent between these and what we already have. Of course this would be for use on low-end Xp machines, outside of RA.So I've reversed-engineered the existing images within the repo. The next version of Lakka (with an updated RetroArch 1.9.7 version) is scheduled to be released a week from today. If you’d like to learn more about upcoming releases, please consult our roadmap here. I've been trying to understand how a port could be done but I'm afraid this is beyond my skills. Category: RS90 RetroArch 1.9.7 released JRetroArch 1.9.7 has just been released. Then I read about the Hyllian shader and its version for lower end systems. Still, this shader working or not is too heavy for my poor 512Mb video card. Well on my shit old PC those consistently crash on start, error: Ĭuriously a non-complete port of this shader works okay (I've copied the files from the bottom of page one of that thread and created slv/slf files). Links for downloading useable files are on second page. This has been the combined work of bparker and Tatsuya79 that have worked. slv/.slf format used by Pete's OGL2 pluging for ePSXe please ?Īctually there's one that has already been ported, I think it is cgwg's CRT shader, probably an old version. RetroArch now has a WIMP GUI, powered by the powerful multimedia framework Qt. For the CRT Glow shader I used the gaussian version and changed the following settings:Īre there any better shaders available for RetroArch?Īnyone here would be able to port those to the. The shaders are all available in SVN, so I won't post any download links. It has scanlines and glow and makes the image much more pleasant. In the end I think the simple "CRT Glow" looks the best. The thing that bugs me is that it looks like someone turned up the sharpness levels on a TV all the way up. The next shader I tried was "CRT Hyllian Glow", which looked quite nice after some tweaking. There's the obvious black borders around all sub-pixels, but also the glow from white pixels looks really bad.Įdit: Have a look at the next posts for some big improvements with the shader. So, how does this new "CRT Royale" shader look? Well. Super Mario World) to absolutely rubish (e.g. One problem of emulation is that if you just take a 320x240px screen and make it big, it will look anything from kinda cool (e.g. I recently tried out some shaders from the current SVN version of RetroArch after I read a blog post about a new shader.
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